El artículo es realmente muy interesante.
Terra Nova: Is 'Free Gesticulation' For Avatars Here Yet?
I attended the Metaverse Roadmap workshop last week at Stanford, and I was pleased to hear Mitch Kapor touting the benefits of gestural input for virtual worlds (see Dan's blog post). I was especially excited when he said you can (almost) buy "3D webcams" - cameras plus an infrared depth sensor - for only $39! (Not sure if he was talking about the ZCam specifically). A couple of years ago, when Richard Marks of the Sony EyeToy team visited PARC and demonstrated their "real-time motion capture" for games, he said 3D cameras still cost $20,000!
Now I don't know if gestural interfaces will revolutionize computing in general, but I'm very excited about the new possibilities they create for 3D avatar control. As I've written about before, avatars will never be fully expressive until they are enabled with free gesticulation. With 3D cameras and real-time motion-capture techniques, "Players could use their own bodies and faces as joysticks in puppeteering their avatars." Currently in MMOs, gesture and facial expression are limited to a pre-specified library of commands (/bow, /wave, /point, /smile, /wink, etc.). Imagine if text chat were like this? What if you could only send chat messages by selecting them from a pre-specified library of phrases (like chat between strangers in ToonTown)? This would be severely limiting in terms of communication and expression. However, it's the current state of avatar gesture in virtual worlds.
In practice, free chat or voice can help compensate for this lack of free gesticulation. Take cybersex, for example, with its elaborate text descriptions of what you wish your clunky avatar could do: <Alex gently grips the nape of your neck with one hand and leans in for a kiss>. This really highlights a big gap in current avatar functionality!
Now in modeling gesture, we must recognize that not all "gestures" are the same. The canned gestures in today's virtual worlds and MMOs work okay for certain types of gestures, but others will require free gesticulation.
My Bet: The New Star Wars MMO Will Be "Clone Wars" at MMOG Nation
Okay. It all falls into place. Surfer Girl’s latest ‘Wars rumor had me thinking that the new MMOG was going to be based in the timeframe of the liveaction show. Today’s announcement of the full scope of the Clone Wars animated series, though, has it all coming into focus.
Produced by Lucasfilm Animation, Star Wars: The Clone Wars takes audiences on incredible new Star Wars adventures, combining the legendary storytelling of Lucasfilm with an eye-popping, signature animation style. Star Wars: The Clone Wars will open in North American theaters Friday, August 15. International release dates will be announced soon. The theatrical debut of Star Wars: The Clone Wars is only the beginning of all-new Star Wars adventures that continue in the fall when the long-awaited television series premieres on Cartoon Network, followed by airings on TNT. Details regarding international broadcasts will be announced shortly. Star Wars: The Clone Wars showcases an entirely new look and feel to the galaxy far, far away — combining the expansive scope of the Star Wars Saga with state-of-the-art computer-generated animation. Each week, viewers will see a thrilling, 30-minute “mini-movie” created by the talented artists at Lucasfilm Animation.